AI aim alignment · .NET 10 · 100% local

Lock on.Stay smooth.

PowerAim runs a real-time YOLOv8 model on your screen and nudges the aim toward the target — with persistent multi-target tracking, adaptive smoothing, gamepad output, OCR triggers and an LLM-driven AutoPlay. Free, source-available, no key system.

100% local — no telemetry Source-available 9 languages
PowerAim main window
Total downloads
Latest version
Releases shipped
Free
Forever · no paywall
// Works with any game

It reads the screen, not the game — so it isn't tied to a single title. The same setup works in Call of Duty, Battlefield, Apex, Fortnite and just about anything else.

Call of Duty Battlefield Apex Legends Fortnite Valorant CS2 PUBG Rust + any other
// Capabilities

Built like a tool, not a toy.

A decoupled service architecture, a real Fluent UI, and a capture → inference → control pipeline that you can tune end to end.

01

Profile-based aim

Every aim setting lives on a profile — run several at once, each on its own key, calibrated to your real sensitivity so it feels the same in any game.

02

Adaptive smoothing

Per profile: None, EMA, or an adaptive 1€ filter — steady when slow, responsive on flicks — with optional SORT-style tracking and prediction.

03

Gamepad in & out

Aim on a virtual Xbox stick via ViGEm, or map controller ↔ keyboard both ways with per-profile hotkeys and presets.

04

OCR HUD reader

Read ammo, health or weapon names off the HUD and gate triggers or auto-switch profiles on AND/OR condition trees.

05

LLM AutoPlay

Feed detections + OCR context to a local Ollama model and let it drive scripted actions with cooldowns and a learning mode.

06

Anti-recoil profiles

Record real recoil patterns and replay them, or use image-based compensation — all per-profile with hotkey & OCR activation.

07

Dynamic tools

Build your own tools from move / click / send-key / run-exe / delay steps with option variables — each on a start key, next to the Magnifier and HWID spoofer.

// The control layer

One keybind system that ties it all together.

The quiet superpower. Any binding can be a chord across keyboard, mouse and gamepad at once — even something like Ctrl + Q + Gamepad LT — and you can bind almost anything: a toggle, an aim / trigger / mapping profile, a custom tool, or a whole config. Combine them and a single key builds complex, game-specific workflows.

Chords

Mix every device

Hold the combination, release to record. Ctrl+Shift+X, Ctrl+Left-Click, X+B on a pad, or cross-device like Ctrl+Q+LT — it fires only while every part is held.

Toggles

Switch anything by key

Every toggle, profile and tool has its own hotkey chip — click it, record a key or chord, done. Flip Aim Assist, arm a trigger, enable a mapping or start a tool mid-game without alt-tabbing.

Workflows

Build complex flows

Chain it: one chord loads a config that brings its own tools, triggers and profiles; another toggles a weapon setup; a third runs a multi-step tool. Keys + configs + tools + triggers = almost anything.

// External by design

It never touches the game.

PowerAim works entirely from the outside — it watches the screen and moves your input devices. It does not read or write game memory, inject code, or load a kernel driver, and everything it draws — every window and overlay — stays out of screen recordings.

No injection

No hooks, no driver

It reads the screen through the OS desktop-duplication API — the same one OBS uses — and never attaches to, hooks, or reads the memory of the game process. Nothing is injected.

Real input only

Just your devices

Output is ordinary mouse, keyboard and virtual-controller input — the same kind your real hardware sends. It can even route moves through your Razer, Logitech or ddxoft mouse driver.

Hidden from capture

Invisible to recorders

Everything PowerAim draws — the main window, every dialog and the crosshair / FOV / ESP overlays — is excluded from screen capture (WDA_EXCLUDEFROMCAPTURE), so OBS, Discord screen-share, recorders and capture-based tools see nothing of it. On by default.

// Free, not freemium

Don't rent your aim.

You can pay a recurring subscription for a single-purpose aim tool — or use PowerAim, which does far more, for free.

Paid aim tools · e.g. NobleAim

A subscription, for aim alone

Single-purpose tools like NobleAim charge a recurring fee — mostly for aim and a trigger, closed-source, with the meter always running.

PowerAim · free

Get far more, for nothing

Aim profiles, triggers, anti-recoil, OCR, gamepad in & out, LLM AutoPlay, custom tools and the overlays — free and source-available, 100% local, no key system, no paywall, no ads.

// Get PowerAim · latest

Three ways to run it.

Not sure? Grab the Installer — it sets everything up. Pick a zip if you prefer a portable build.

Fetching the latest release…

DirectML runs on virtually any GPU (AMD, Intel, NVIDIA) and is the safe default. CUDA is fastest but needs an NVIDIA card with the CUDA runtime. Both are the same app — only the inference backend differs.

// Releases & download stats

Every version, every change.

Live from GitHub — what shipped, when, and how many times each build was downloaded.

Downloads by version
Loading stats…
Loading changelog…
More useful software